Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
Beekayboy · 58
Tigra doesn't wait for minions to find her. She goes hunting for them.
This deck is built around deliberately filling Tigra's battlefield with prey and then turning those minions into cards, resources, readies, and eventually a very large pile of defeated enemies.
Hunted is the centerpiece. It searches the encounter deck for up to three minions and engages them with Tigra. Those minions lose Guard, each one increases her hand size, and defeating them allows Tigra to ready. What would be a disastrous board state for most heroes is exactly where Tigra wants to be.
Looking for Trouble keeps the hunt going while controlling threat, while Spoiling for a Fight turns newly engaged minions into additional resources. Bring It! x3 provides the payoff for letting the battlefield get crowded, converting all those engaged enemies into more cards to keep the hunt moving.
Then comes Tooth and Claw. The more minions Tigra has engaged, the cheaper it becomes, eventually delivering 8 damage for only 1 resource. Because the damage can be divided between enemies, it can finish multiple Hunted minions and trigger Tigra's readying engine along the way.
Lie in Wait gives Tigra another way to punish minions the moment they enter play, while Into the Fray turns larger prey into substantial threat removal.
Hall of Heroes rewards the hunt over the longer game, storing every defeated minion until Tigra is ready to cash them in for a massive draw.
Tigra's own kit makes sure she isn't dependent on Aggression to solve everything. Feline Senses provides efficient threat removal and can Stun a minion when it clears a scheme, while her signature attacks and upgrades give her the tools to keep moving from one target to the next.
This isn't a deck that reluctantly deals with minions.
Find the prey. Surround yourself. Start the hunt. Don't stop until nothing is left standing.