Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
eroush · 574
Ladies and gentlemen, welcome to the main event!

In this corner, standing 6-foot 7, weighing in at 700 pounds, the lean, mean, legal machine...THE SENSATIONAL SHE-HULK!
Spotting her for this fight is Hope Summers, formerly from the X-Force and now an Avenger. She'll use her mutant savvy to search She-Hulk's deck for a superpower. Set up a solid Gamma Slam or the old One-Two Punch. When defeated she hangs out in the Med Lab. Pre-pay for her second appearance using Recruitment Drive.

Ringside are several allies to draw additional cards: Ironheart, Maria Hill, and White Tiger. The Black Knight: Dane Whitman pierces pesky tough status cards to make sure the villain takes maximum damage from She-Hulk.
When any ally having Avenge Me attached is defeated, our hero's hand goes from 4 cards to 6. If a side scheme is defeated as these higher thwarting allies are discarded, draw another card. Rapid Response either Ironheart or Maria Hill back in to draw more cards. If the side scheme defeated is Evaluate Threat, play Avengers Mansion at a discount to draw an extra card every turn.
Clarity of Purpose adds a resource generator that also whittles down She-Hulk's health faster to set conditions for Gamma Slam. As usual with gamma-infused bruisers, she'll need help with thwarting, so best as tag-team partner.
