eroush · 495
Inspired by a Gnarlantlers Hercules deck, my hypothesis was that, in shifting the hero to Spider-Woman, additional positive effects could be gained from adding ally boosting Leadership cards to the Aggression build.

In The Lad_Shulk Engine, She-Hulk will acquire 3 damage to achieve her maximum ATK, which when joined to Iron Lad spares her final consequential damage and outputs 5 points worth of pain. Both allies are boosted by +1 with Boot Camp and +1 with Mighty Avengers, increasing that 5 to 9. Team Training adds another hit point to She-Hulk. Now she can acquire 1 more damage bringing her ATK up another point raising the total engine output to 10. Hopefully, some future experiment can get it to 11.
Earth's Mightiest Heroes is used in the original engine to ready Iron Lad. Here we use Inspiring Presence instead to both ready AND heal. Now another ally can sync with Iron Lad on the same turn, possibly Thor, so as to save his consequential damage for clearing multiple enemies. Finesse can provide the energy resource for this effect.
Let's not waste any of that damage output. Two copies of Marked grant overkill on a minion. Caught in the Crossfire pings damage when Iron Lad, or any ally, makes a basic attack. Air Cover tutors these to hand when a minion enters play, granting a zero cost aspect card for SW to boost her own stats. Additionally, given our multi-aspect build, Air Cover can grab Rapid Response, perhaps allowing Two-Gun Kid to fire off 4 damage on two different enemies, knock himself out, and re-enter play. If he has Avenge Me! on him, draw two cards as well. Spider-Girl is possibly best left in Avengers Compound until needing to stun and confuse a particularly challenging minion.
With several expensive allies and the need to balance both aspects in card count, Organizational Support is the resource card included. This can exhaust an Avenger ally or Avengers Compound. Avengers Tower lowers the cost of an ally by one already or can be exhausted with OrgSup to play another type of card. Deft Focus reduces the cost of our heroes many superpower events.
