eroush · 495
In a classic 1986 text on legal philosophy, Ronald Dworkin creates "Judge Hercules" as an idealized jurist with superior legal skills, able to challenge various schools of thought prominent throughout 20th century jurisprudence.
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Agent Coulson tutors Espionage so that his spy trait can get it played. This gains card draw in a clutch moment. Informant is on hand, too, just in case a nasty unconfused minion is around when needing to go to alter-ego. Yellow Jacket can fish for others, hopefully the zero cost Practiced Plan or Lion of Olympus.
Herc wants to flip to alter-ego for 6 hand size, so Battlefield Benevolence is a cheap source of confuse. Cypher gains card draw from damaging a confused enemy. Ironheart also draws a card.
When in AE, use Vigilante Training to shuffle it back into the deck or Infiltration which summons minions that may be smashed and placed in The Raft for thwarting, along with Interrogation Room.

While Hercules is smashing minions to trigger Interrogation Room, an ally can clear a side scheme to get bonus damage from Command Center. Evaluate Threat, Build Support, and Specialized Training are on hand. Manifold tutors one of these for any hero in multiplayer. If Hawkeye is in play, add even more damage from ally thwarting. Under Surveillance alleviates pressure on the main scheme while dealing with side schemes.
Any ally can wait in Avengers Compound until prepared to deploy.
Unshakable helps keep tempo allowing Herc to ignore the first stun or confuse status card placed on him.
All rise, court is now in session, Judge Hercules presiding!
