Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
JStack88 · 109
-Colossus and Professor X also in Jubilee's deck. Professor X often used to ready Wolverine instead of confuse as Jubilee often has a confuse locked and loaded with Flash of Light, Blinding Flash, or Unlikely Duo.
-Rogue's ability can make her a 4/4 ally if she takes an HP from Wolverine each round (who can afford to lose it). As such, using X-Mansion to keep Rogue around for as long as possible is not a bad idea.
-Deft Focus and X-Gene are nice-to-haves for playing regenerative healing and/or Track by Scent. However, in the game I played, they were usually fodder for Caught Off Guard/Nowhere is Safe.
-Down Time and Endurance are typically played on Jubilee rather than Wolverine (although, if I had the resources, I would play them on Wolverine later game to give him a little HP bump or a quick REC).
-Unless I'm misunderstanding a rule, using Jump Flip can save you from taking up to 2 damage from using Wolverine's Claws and — when using a fortunate energy resource or the wild resource from X-Jet — turns the attack into a small threat-remover too.
-Nightcrawler, Colossus can each help buy Wolverine a round to get some HP back.
-If Wolverine is healthy, Momentum Shift effectively becomes a 0-cost 2 damage card when used with the Claws. He takes 2 damage that he immediately gets back.
-While this deck can help Jubilee thwart by playing Professor X, Track by Scent, or Jump Flip, the priority with this deck is to stay in Hero form and dole out damage. Clear minions and deal heavy blows to the villain.