Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
ClassyRobot · 8189
No kill like overkill
Marked is my favorite card for Nick. Ever since the first time I used it with Concentrated Fire I was pretty hooked. With recent tools, this combo has only gotten better.
At its core this is a No Quarter deck, with some added spice. Spoiling for a Fight grabs a minion and readies Nick to further charge his suit. Air Cover guarantees a Marked in hand, and is also a tech for Leo Fitz to grab after you get the car and watch. If someone is getting on to you for stealthing around too much (this is a sneaking mission, snake!) Into the Fray a Marked minion and take care of anywhere from 5-11+ threat off main while also dealing that much damage to the villain.
Lastly, Dive Bomb is when you want the fireworks to begin. Get a minion down to one health that’s marked, and then Dive Bomb them to do 13 overkill damage to the villain (HT + 3 from the suit) or more with Warrior Skill and Aggressive Energy, and then another 8 damage for good measure from the second line of DB, as well as 8 damage to any other enemy on the field. Bonus points if they’re Marked too. If not, don’t fret, that’s already 21 damage onto the villain by my count with this Strat. Melee is not as explosive but still pretty impressive at (usually) 8 damage overkill, 9 to the boss for 17.
Quick notes:
- I would not recommend NQing until you have Fury's Flying Car and Fury's Watch out. Leo Fitz can only help find it in the deck. Once they’re out, have at it.
- you will be using your threat counters pretty liberally make sure you either have a way to get back into stealth, or just flip down like nothing happened.
- game start, hard mulligan for your car and watch. Leo is also great to start to tutor them.

Love this! I'm a sucker for minion slaying/overkill decks. Great stuff as always sir!