No Time for Civil War

Card draw simulator

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Derived from
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Danimal0808 · 426

Even though Steve and Tony have fundamental disagreements of what it means to be a hero. When a crisis arises it's time to put their differences aside, join forces and make sure they defend the world from it's many enemies.

In this deck Capt. America is going into action alone, but Tony could not leave his "friend" to fight this battle by myself, besides that might mean he would get all the glory for himself, and Tony can't have that.

The goal of this deck is simple get IRON MAN into play ASAP! Suit him up and keep him going the whole game. Keys to this deck is heroic strike and block to keep the villain at bay until you can get Iron Man out. Rapid Response is in the deck as a safety measure just in case Iron is unexpectantly knocked out. Honorary Avenger is to give Iron Man more HP, but the first one I would put on Capt. so that I would have the Avenger trait in alter ego and hero form. That way whenever I drew HA I could play it. (ex. Steve's apartment draw). Ready for action was added to allow IM to block for Capt. or give him the extra HP.

I have ran this through Expert Solo RORS campaign and was able to defeat each villain. Took the Emergency Teleport and Defense Improvement. The DI was to give me extra HP and blocking ability until I could get Iron Man into play. ET obviously was to get Iron Man into play vs Red Skull first turn and used him to block that first strike.

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