Vibranium Slingshot Wreaks Psychic Havok

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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lightninlad · 23

Just took a stab at a Falcon deck, using the inspired tactics I’ve seen published by others.

You’re going to use Clarity of Purpose and bounce that damage off of Falcon’s Vibranium Weave card for that free wild resource every turn—which can then be used to play Slingshot over and over again or throw Cap’s mighty shield for 4 damage. Use Suite Up to grab Slingshot and Clarity of Purpose…then slap Clarity on Falcon ASAP for your initial deck pass.

Soaring Actobatics + Vibranium Weave + Cap’s Shield puts you at a total defense of 5(which is nuts) and that is BEFORE factoring in Battlefield Awareness(exhaust Battlefield Awareness and discard the top card of the encounter deck → Falcon gets +1 to that power for this use for each icon ( and ) in the discarded card's boost area).

You’re basically blocking the villain’s attacks every turn — retaliating for 1 damage and then flinging that Shield for 4 more for FREE without exhausting(note: you exhaust the Captain America upgrade, not Falcon himself). Quincarrier/Clarity helps pull this off consistently.

Command Team is there to maximize Slingshot’s damage and thwart output, as well as Goliath/Havok’s when you can get them into play.

We also have Professor X. Suite-up and Make the Call ensures you always have some confuse on demand. Your mileage here will vary, depending on whether or not the villain you’re facing has stalwart…but generally that 3 thwart is going to keep things very comfortable for you, especially if you use Command Team.

Finally I wanted to talk about Havok, who becomes a precision-guided missile thanks to Falcon’s signature top-deck scouting. Because you always know the next boost card, Havok can attack only when the boost icon count works in his favor. This gives him far more control, consistency, and survivability than in a normal deck.

Here’s the ideal line:

  1. Attack twice when the boost card shows exactly 1 icon → 3 damage each time, taking 1 consequential each (2 total) which → leaves Havok at 1 HP.

  2. Then wait until you see a boost card with 3 icons → unleash a final strike for 5 damage before he goes down.

This gives you 11 damage total with zero upgrades required.

If you manage to grab Havok with Inspired, that jumps to 14 damage, which is outrageously efficient for a 3-cost ally—especially one you get to deploy with full information every single turn. For the full Voltron-treatment you might also consider cards like Game Time, Danger Room Training and Sidearm.

And yes, Havok is costly, but if you’re flipped down to his Sam Wilson side then Soup Kitchen can help smooth that out if resources are tight. Timing this burst during a Professor X confuse turn is even better, letting you maximize damage while locking down the villain.

It’s not a traditional Voltron package—it’s a guided-strike system. Falcon sets the targeting parameters. Havok pulls the trigger.

I included Endurance for good measure—10hp is a little squishy if a villain plays a lot of minions.

Anyways, thank you to the other decks that inspired this one and let me know what you think. Cheers!

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