Law and Order: Tigra unit

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

theromeo3517 · 3101

Law and Order logo

In the criminal justice system, the people are represented by two separate yet equally important groups: the police, who investigate crime; and the superheros, who beat up the offenders. These are their stories.

DUN DUN

Deck summary

  • This deck is for Multiplayer. It's really bad at doing damage
  • Collect minions so Precinct HQ removes a huge chunk, and keep those minions confused, or use Informant to make them remove threat
  • Flip frequently so you can do alter ego and hero things every turn, and try to keep a Hunted in your discard pile as a free resource

Officer Greer Nelson

This deck is built around using Precinct HQ every turn to remove a ton of threat, getting free money from Cat's Head Amulet, and making minions do work for you with Informant. Greer Nelson has all of these guys in jail cells, and in making them talk to keep the villain from realizing their plan!

Infiltration, Moon Knight and Hunted are there to get you a few minions. Usually you want a minion to go away quickly, but most minions in this game have a pretty low SCH, If a minion has 0 or 1 SCH, they will either break even or make a profit when using Precinct HQ each turn, so leave them!

There are 10 cards in the deck that can confuse a minion, so use them! each confuse is an extra turn of precinct fuel!

When you have a minion with a high SCH (or you've pulled a villainous The Hood with Face the Past) Hit them with an Informant. That prep is effectively a double confuse in terms of threat removed/prevented.

Once you've collected a few minions, you can get a triple resource from Cat's Head Amulet to start laying down Beat Cop and Sonic Rifle. You'll have to flip up to hero form to use the rifles, so be prepared to take a few hits from your minions, and maybe ask a friend to block the villain's attack for you.

What you bring to the table

This deck is fully capable of managing red skull amounts of threat in a 4p game. It's silly how much threat it removes once it gets going.

In solo or 2p, you will run out of things to thwart and probably not have a great time, because there's not a lot of damage to be had here outside of Tooth and Claw

Hope you enjoy the deck, leave me a comment if you have any fun games with it, or think of cool substitutions!

4 comments

Nov 03, 2025 Castlefrank47 · 5733

Interesting take that I haven't seen before. Looks really fun!

Nov 04, 2025 Man-is-Obsolete · 8288

Yessssss!!! Gonna DUN DUN this onto the table quicker than solving the case in the last 5 minutes of an L&O episode.

Nov 04, 2025 VJakson · 1266

This was a fun deck to play alongside at MCDC. Glad you published it!

Nov 04, 2025 Man-is-Obsolete · 8288

There's always going to be some card left out but Command Center would have been great here as well.