Techin', Preppin' & Punchin'

Card draw simulator

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Derived from
None. Self-made deck here.
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NickE81 · 217

Bang-bang Nat

And I believe her too.

As a 2-2-2 Hero, in my mind, that makes someone pretty versatile. I've not played a lot of Black Widow, but did enjoy it. It's a different way of playing and one I need to lean into more, I think, to give myself some variety in the game.

Onto this deck then...

The running theme is to have plenty of Preparation cards out, doing 1 damage to any enemy with her ability, as well as some readying to buffing of basic attacks.

Upgrades

Let's get Endurance in - 9 hp is pitiful.

She's a dab hand with the ol' shooty-shooty bang-bangs, so we'll need S.H.I.E.L.D. Deputy out as early as possible in alter-ego, allowing you to play Bambino, along with Hand Cannon and Combat Training meaning a basic attack throws out 8 damage. Wonderful.

But the fun stuff; Preparation cards. Along with her identity-specific ones, there's 11 to be had. All helpful to keep you evading and dealing damage.

Supports

I've never found the Aggression supports particularly appealing so we'll stick with the grey ones then. Crew Quarters helps buff her poor 3 REC where, along with her own Black Widow's Gauntlet, Jemma Simmons, Leo Fitz and Quincarrier help reduce costs further.

Events

Just the 1 extra type here; Earth's Mightiest Heroes - with Blade, Hulk and Winter Soldier available, you can ready whoever you need to accordingly. Of course, Winter Soldier should come in at a heavily reduced cost too.

Allies

On top of those mentioned, Professor X offers a confuse to drop down when needed and, as I've never played him Deathlok makes an appearance too.

And that's it. The least number of Events, with the most amount of Upgrades I've ever put in a deck.

Bold Strategy

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