Card draw simulator
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None. Self-made deck here. |
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MaNemJeff · 168
Mötley Crüehammer This deck is all about living fast, hitting hard, and bringing the thunder, just like any good rock band. The strategy is to get a crowd of minions riled up, use them to fuel your hand, and then smash them with Mjolnir before they know what hit them. You're the lead act, and your allies are the road crew making sure the show goes off without a hitch.
The Headliner Act: Minion Mayhem Your game plan is simple: you want to be surrounded by minions. This deck turns what is normally a problem into your greatest strength.
Start a Riot: Play 'Defender of the Nine Realms' to grab a minion from the deck and bring it straight to you. This isn't a problem; it's an invitation to the mosh pit. Or use "Squared Off" to reduce costs for expensive allies in hand.
Fuel the Fury: The moment that minion engages you, Thor's "Have at Thee!" ability kicks in, letting you draw 2 cards. This is your engine. More minions = more cards = more power.
The Road Crew: While you're busy smashing minions, your allies handle the rest. Use them to manage the villain's scheme, chip in for damage, or take a hit for the team. They keep the show running smoothly while you get ready for your next big solo.
Opening Strategy & Mulligan Your opening hand is all about getting your essential gear. You want to set up your core engine as quickly as possible so you can start rocking. Since Thor can search for 'Mjolnir' himself, you can focus on finding your key supports.
Priority #1: Find Asgard. Your top priority is getting the 'Asgard' support into play. It increases your hand size by one. That extra card is crucial; it gives you more options, more resources to pay for big events, and makes it easier to keep the cards you draw from "Have at Thee!". Mulligan aggressively for it.
Get Your Upgrades: Look for 'Thor's Helmet' for the HP and hand size boost, and 'God of Thunder' to start generating the energy resources you'll need for your big events.
Build Your Stage: Early copies of 'Quincarrier', 'Helicarrier', or 'Team-Building Exercise' are excellent keeps. Getting your resource and support structure built early will let you play more cards on later turns.
Don't Keep Events (Usually): While tempting, it's often better to discard events like 'Hammer Throw' or 'Lightning Strike' in your opening hand in favor of finding the upgrades and supports that will power them later.
Killer Combos & Synergies The Opening Riff: The core combo is 'Defender of the Nine Realms' → "Have at Thee!" (Draw 2) → 'Hammer Throw'. This turns one card into a defeated minion, two new cards in hand, and a ready hammer. It's the ultimate power chord that sets the tempo for your victory.
Crowd Surfing (Aerial Assault): With allies like 'Falcon', 'Aero', and 'Cloud 9', you have a crew that owns the skies. Unleash 'Air Supremacy' to wipe out every minion on the board or deliver a devastating blow to the villain.
Hiring New Bandmates: 'Make the Call' is your backstage pass to bring back the best allies from your discard pile. Use it to get 'Maria Hill' for a quick card draw for everyone, or bring back 'Nick Fury' for his unmatched versatility when you need a specific solution right now.
Sound Check (Resource Engine): Getting 'God of Thunder', 'Quincarrier', and 'Helicarrier' out early is key. They provide the energy needed to pay for your powerful events and assemble your crew of allies without missing a beat.
Love the name and theming on this!