Hogwa5h · 21
This deck was a concept that got into my head when I first saw Adam's deck-building style. It doesn't work well under RAW, but it might be a step into a new way of thinking for team-ups in the future.
Team-ups are cards I hardly ever get to play, as the situationally of having both the ally in play and the team-up in my hand just doesn't line up, and as the saying doesn't go: "If it's broken, break it some more and see what happens".
In this deck, I have changed the rules so that you don't have to be playing one of the characters on the team-up. you just have to have them on the table.
For the official deckbuilding rules, is this a legal deck? technically.
Can it be played as intended legally? no.
I don't see this being a very effective deck as allies are expensive, the deck is huge, and the effects of team-up cards aren't as effective as they should be for what goes into using them. Have fun trying this out, find different ways to cheat the system, and if you find way to refine this experiment further, leave a comment!
Thank you for the new version