Card draw simulator
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None. Self-made deck here. |
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KayBeeEightch · 7
ORIGINAL DECK: Tested against and beat GG MF. Falcon doing what Falcon does. Use his ability to survey and manipulate everything in the encounter deck. Got a bit of Drunken Master to it with doing some actions and damage on the villian's turn, but with higher defense and plenty of re-readys. Once set up Falcon can block 4 to potentially 7 damage(and ping with the wings if you do still somehow take damage). Leading Blow with Battlefield Awareness was a pretty decent combo. UU&A with Preemptive Strike is an insane combo with the possibility to make the boost card a 3 boost card, then draw 3 cards, then negate those boost icons, deal 3 damage to the villian, and easily block whatever damage is coming after that. Drop bombs as needed or save for big explosion at the end. No huge turns just lots of chunks of thwart and damage to chip away, but was able to do 14 damage on the winning turn(including 1 bomb lol).
NOTE: Originally I had 2 What Doesn't Kill Me and had dropped 1 copy of PoP, Ever Vigilant, and Preemptive Strike. However I didn't use either of the WDKM once as I was not getting the fighting resource I needed to play it. The deck also felt a little short on resources in general so I added one more PoP as this can help pay for Warpath, and pay for Starhawk and all of the events straight up. Added 1 more of EV and PS as those seemed to be some of the most helpful cards during the game; a little more pop for damage and thwart plus another re-ready(and the UU&A and PS combo). Render Medical Aid came in clutch and healed Cannonball and Falcon right when I needed it. Once I face something harder I'll see if I need to adjust again.
UPDATE: Played this annoying, hard Rhino and the Six deck twice lol: https://www.reddit.com/r/marvelchampionslcg/comments/zgu7c3/villain_of_the_week_rhino_and_the_six/?utm_source=share&utm_medium=web2x&context=3
1st try: Got him down to 1 life in stage 1 but just got overwhelmed with multiple attacks and lost soon thereafter. Also shuffled/drew like crap this game and didnt mulligan lol
2nd try: I dumped 1 EV and 1 PS, added the 2 WDKM back in, and kept 2 PoP in. I also drew much better. It was a bit of a war of attrition, I got hit with my obligation(no nemesis), but I won and felt in control the whole game. Good chunks of thwart and damage throughout. Cancelled/manipulated sooo many of those awful 3 boost cards from both modular encounter sets. Yet again UU&A, PS, and Cannonball shined! Warpath did his whole thing and was out for several turns, he helped a lot. Render Medical Aid wonderful as always. Lowest my life got was 6. Last turn did 10 damage(including 1 bomb again lol). Boom. I'll keep testing it!