Air, Land, and Space

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

SortofBoard · 112

This deck was inspired by The Winning Hand's podcast about the card Joining Forces. We are looking to get out as many Avengers and Guardians as we can and swing them against our enemies. It has the added element of letting me include another Guardian and Avenger card in Problem Solvers to wipe threat from the field. You may not get Spider-Woman's stats as high as you can with other builds, but you are still very versatile with this set up.

We have lots of ways to help pay for these expensive cards so hopefully it ends up being a very cost effective deck with all the expensive allies we are playing at a discount.

Mulligan Priorities

1st - Economy Cards: Helicarrier, Quincarrier, Deft Focus, and Finesse all stick around and help you pay for the expensive stuff you're looking to play while still leaving your with cards in hand to use.

2nd - Secondary Setup - Build Support, Superpower Training, and Skilled Investigator all help you by getting you some additional card draw or getting your static board state in play.

Running the deck

Normally I would have more of a breakdown of the turns and what you should do at the different points in the game, but it's really just about getting these allies in play and cycling them back into your deck. Some of them like Yondu and Jack Flag are more likely to hand around longer since their abilities don't expend them as fast. This makes those great targets for exhausting to use Problem Solvers. Most of the Avengers aren't looking to hang around for as long as their effects tend to happen when they enter or they want to have their big splashy play then go away and get brought back out later. Vision may be the only one worth keeping around since for that extra energy resource, he becomes a prime target to exhaust when using Problem Solvers.

Play out your side schemes and pop them as needed, but it might be worth putting a Chance Encounter on them first for the added benefit of searching for an ally to add to your hand to play out with Joining Forces. One Way or Another is also here to help with that by providing you more things to use your thwart on and an additional target to trigger a Chance Encounter.

Beyond this there's nothing much else to say. Try and get your economy going to support your expensive ally habit.

--- Munkey

0 comments