Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
Aiolia · 7
Playstyle: Versatile aggro with strong minion control and value generation.
- Goal
Set up key upgrades quickly, control the board with minion-focused tools, and deal burst damage using red (Aggression) events and Jarnbjorn. Use Safe House #30 to recycle powerful hero events each turn.
- Key Cards & Synergies
Upgrades: Cybernetic Arm, Jarnbjorn, Martial Prowess, Winter Armor — boost your damage and flexibility.
Events: No Quarter + big attacks = card draw. Spoiling for a Fight + Marked = easy minion kills.
Allies: Angela and Throg provide great tempo and defense.
Safe House #30: Core engine — reuse cards like Silent Infiltration or Arm Block every turn.
- Strengths
Excellent minion control
High burst potential
Strong recursion and economy
Solo-friendly with good threat control
- Weaknesses
Slow to set up (many upgrades)
Limited defense without key cards
- POSSIBLE UPGRADES
+1 Moment of TriumphGood healing after killing a big minion with Spoiling for a Fight
+1 Limitless StaminaExtra ready after attacking = great for tempo
+1 Drop KickIf you add more physical resources
-1 Captain America, Strong but expensive – can be cut if curve is too high
- TIPS & COMBOS
Mulligan for Safe House #30, Martial Prowess, or Jarnbjorn.
Play Angela after Looking for Trouble, or in minion-heavy scenarios.
Combine Marked + Spoiling for a Fight for efficient minion removal.
No Quarter works best with high ATK (e.g., with Combat Training).
Use Safe House #30 + Arm Block or Silent Infiltration to create a loop of free value every turn.
Verdict: A strong, fun, and flexible deck — perfect for solo or 2-player games. It maximizes Bucky’s free cards and recursion to dominate the board over time.