Card draw simulator
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None. Self-made deck here. |
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None yet |
Dayspring · 256
I tried to capture the team from Second Coming, which is a kind of Yost adjacent X-Force. The tricky bit is Wolverine and Cypher. They are Aspect locked. So below is what i settled on. Jubilee is along for the ride, or just a proxy for Cypher. Hope is along for the ride this time too. Cyke is going with the team. He did send them on a suicide mission, least he could do is join when they ride again.
Premise is pretty simple. Get out an X-Men and an X-Force ally. Let Wolverine tank the hits. Start using Mutant Mayhem, squeeze in Wolverine kit cards where you can.
Try and get out some of the heavy hitting supports as available. The biggest bangs for your buck. Children of the Atom (gives you more targets for Mayhem) > Uncanny X-Force > Team Training > Leadership Training (gets Mayhem back into the deck.
Jubilee, Hope Summers and Cyclops are unfortunately the only allies with "when played" effects. BUT! I have actually had better luck not focusing on that. I just use Mayhem as a way to refresh/heal the allies I need to. Domino is great as an early ally to help you mill through deck for important cards. Cable is a monster super useful once you get Uncanny X-Force out on the table.
I didn't expect this deck to be much other than an excuse to get this team out there. It actually runs thou. Wolverine has pretty dang good staying power and easy access to piercing. Pretty normal to maintain 2+ allies for majority of the game.
3 comments |
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Jan 14, 2025 |
Jan 14, 2025
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Jan 14, 2025
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Love the theme idea here and I love mutant mayhem decks. Good stuff! I built a Wolverine "krakoa era" x-force squad and swapped forge in for sage.