The Bomb Technique

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
The Bomb Technique (old) 0 0 2 1.0
Inspiration for
None yet

Dayspring · 160

This is a repeat listing, did some more play testing and minor edits. Have only played this in 2 Handed, but it is a beast there.

The idea is to use Angel form during setup to control thwart and still handle some minions. What are you setting up? Techno-Organic Wings > Honed Technique > Worthington Industries > Team-Building Exercise > Enhanced Awareness

Techno-Organic Wings are amazing for Angel and Archangel form. You can fetch them with Superpower Training.

Honed Technique can be used with Archangels ability to create some devastating Angel of Death power. Apocalypse's greatest creation indeed.

Worthington Industries is deceptively amazing because of another kit card. Metamorphosis is key and an amazing card for Warren. Worthington Industries let's you place a Metamorphosis back into your deck, shuffle, then draw a card if in AE. As your deck thins this means that MOST turns, you can start in AE, dip into Archangel or Angel form, do some major work, than dip back into AE for a couple HP! It feels sooooo good.

Team-Building Exercise is potent for Angel. This deck has a LOT of Aerial.

Enhanced Awareness makes sure that Honed Technique always has some Genius resource to feed it.

Until you have all the keys to the puzzle above on the board, you will likely be switching between AE and Angel. Focus on maintenance. But once those pieces are in place, let that inner demon out. Demon

Economy should be pretty easy between wings, X-Gene, Enhanced Awareness, and Team-Building Exercise.

Dive Bomb is your big play. A honed bomb with Archangel means 15 damage to a villain, and 5 damage to each minion. Bombs away.

Pitchback is more useful than you think. It tends to be easy to play, is cheap, and can delete annoying minions.

Allies-

Psylocke > Cannonball > the rest

Psylocke is a great signature ally. Who doesn't like extra activations or no consequential damage?

Cannonball should vary rarely be subject to consequential damage.

Sunfire & Vivian are utility cards. Absolutely amazing for some villains if attachments are involved.

That should be it. Have fun dropping bombs. I have really enjoyed this deck so far, and plan to play more of it to hone the deck.

Highlight so far, I was able to do two Dive Bomb in one turn. With character activations that was a 31 damage turn. Using Avian Anatomy to return and re-use a Dive Bomb is amazing.

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