DAREDEVIL HERO: Clobber, Clear, and Charge Up the Fear

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AbisMal · 94

You may wish to see my deck discussion video here: Daredevil ALLY as an Aggression Hero

Quick side note: The actual Aggression deck notes are in the second half of this writeup with an initial heading in red.

This is NOT a Deadpool deck. I am using an idea from the content creator Solo Marvel Champion as featured in his video "A new custom module for Marvel Champions..." (https://www.youtube.com/watch?v=GIw9fgUv79M).

In that video, he describes how to turn any Marvel Champions ally into a hero using a specific aspect to construct the identity-specific deck. In the video's description is also a PDF link with the details spelled out. I recommend checking it out! Below is my identify specific deck, as inspired by Solo Marvel Champion's Daredevil deck (though mine doesn't come close to matching the pictorial theming of his deck). :-)

MINION AS HERO DECK: This is a DAREDEVIL (Matt Murdock) hero. Since his ally aspect is Justice, his identity-specific cards must also be Justice. His deck, then, must be a non-Justice deck. Below is his innate hero and alter-ego abilities, as well as his identity-specific deck.

HERO ABILITY: After Daredevil thwarts, deal 1 damage to an enemy.

Note that since this is now a hero's ability, this ability applies to any other thwart cards included in Daredevils' deck.

ALTER-EGO ABILITY (for all heroes created this way): Draw 1 card, then discard 1 card from your hand. (Limit once per round)

IDENTITY-SPECIFIC DECK: Note that per the identity-specific rules, each card must cost less than the ally chosen as the hero. In this case, then, each card must cost less than four (for the identity-specific cards only).

ALLY (only 1 permitted): 1 card

1x Jessica Jones

EVENTS (which work with his innate hero Response ability): 10 cards

3x Clear the Area
3x For Justice!
2x Multitasking
2x Turn the Tide

SUPPORTS: 0 cards

UPGRADES: 4 cards

1x Chance Encounter
1x Skilled Investigator
1x Under Surveillance
1x Sense of Justice

OBLIGATION:

Legal Work (She-Hulk's Obligation)

NEMESIS SET OPTION 1: 6 cards from the Crossfire's Crew Nemesis set (from The Hood scenario pack) with Mister Fear as the nemesis minion and #Out for Blood as the nemesis side scheme.

Justification for the above nemesis minion: "As the second Mister Fear, Saxon humiliated Daredevil in televised battles, casting himself as the hero in a series of charity-funding battles against the superhero. In the final battle with Daredevil, Saxon was unmasked, and plunged to his death."

NEMESIS SET OPTION 2 (for a brutally challenging enemy): 4 cards from the Mister Hyde Nemesis set (from The Hood scenario pack) with Calvin Zabo as the nemesis minion and Self-Experimentation as the nemesis side scheme.

AGGRESSION DECK NOTES: Clobber, Clear, and Charge Up the Fear

VILLAINS TESTED AGAINST (in standard and expert, until one victory for each): Klaw; Rhino (with The Doomsday Chair encounter set, which includes M.O.D.O.K.); Mutant Genesis villains (Sabretooth, Project Wide Awake, Master Mold, Mansion Attack, and Magneto).

SOME VILLAIN RESULTS NOTES: This deck found both Sabretooth and Mansion Attack highly challenging, losing to both 4 times. It took a rush strategy to defeat Sabretooth, while building out did the trick against Mansion Attack, especially in Expert. The deck completely dominated Magneto, feeling as if it were designed to face him.

Quick Note on Quincarrier: This card can only be brought in by Build Support.

STRATEGY 1: Use Hero Thwarts for Pinpoint Damage

Since Daredevil's response allows him to deal a point of damage whenever he thwarts, including with his cards, he can utilize thwarts to remove tough status cards, the one extra point of damage to take out a minion, or for that little bit of constant damage on the Villain to set up the big attack. The regular thwarting also sets up Turn the Tide regularly for an extra three points of damage.

STRATEGY 2: Wipe the Board and Attack Aggressively

While I realize this might be the goal of many decks, this deck's thwart and attack events, combined with a decent number of allies, lends itself to eliminating side schemes and minions alike. Getting 3 or 4 of the following, pretty much means it's time to go after the villain: Quincarrier, Helicarrier, Sense of Justice, and Martial Prowess. There's plenty of reasons for many villains to fear this deck as it clobbers the minions, clears, the schemes, and attacks with massive full-body charges, which feels very thematic for a Daredevil deck. :-)

4 comments

Dec 10, 2024 SoloMarvelChampion · 1702

That awesome, thanks for posting this and linking my video. I'm going to post it again because yours starts at 626 seconds lol.

youtu.be

Dec 10, 2024 AbisMal · 94

Oh, I didn't realize it could start in the middle like that! I'll just repost it and make sure the video's at the beginning when I copy the link. :-)

Dec 10, 2024 AbisMal · 94

Actually, it only started there because that's where you left off the last time you left your own video. When I clicked on the link, it started where I last left off since the link address is the address. :-)

Dec 10, 2024 AbisMal · 94

@SoloMarvelChampion And thanks again for sharing your idea and resources! This was a ton of fun and allowed for an extra level of creativity, decision, making, and refining of the decks.