OmniRogue - (Best in Multiplayer)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

FlameChampion1 · 7

Disclaimer: this deck is not a high level deck is not going to beat Ronin or anything. But it is funny.

Main Idea The main idea of the deck is to build up a ridiculous amount of upgrades and supports to get free resources and card draw, allowing you to cycle and use the allies and events more often, which can flex into whatever role you need at the time.

The deck was inpired by Rogue's ability to steal traits from allies, using said ability to play some cards that require those traits. The most important trait is mystic because it allows The Sorcerer Supreme for plus one hand size.

How to Play The deck has a few ways to search/recycle allies typically to grab the allies needed for the trait specific upgrades in the early game and for the draw allies to get more events in the late game.

Ideally you're walking a line of doing the minimum amount of board control necessary and playing as many upgrades and supports each turn so that you get the most value in the long run and your engine can slowly come online.

Issues The deck does have some big struggles, mainly consistency. Because some cards require traits you may not have when you draw them, they become dead cards. For most of these cards it is better to just spend them instead of holding them, but The Sorcerer Supreme is strong enough I typically find myself holding on to it.

The second issue is balancing when to play events/allies and when to play upgrades/supports. Allies and events take up most of the decks damage/thwart but the deck also requires you neglect them from time to time so you can build the board state required to play lots of them late game.

It does function much better in multiplayer. Running it alongside another flex deck lets you control the board really well, and running it with a damage dealer/minion killer deck let's the deck narrow it's goal to thwarting. And you can afford focusing more on upgrades with more characters helping out.

Conclusion Overall, the deck isn't meta, but I find it really fun and really funny so I wanted to publish it. I've never published a deck before, so if you all have some advice on publishing or some ideas for adjusting the deck then please let me know.

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