Hawkeye against the Rise of Red Skull campaign

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
S.H.L.E.A.D.E.R. 123 98 16 1.0
Inspiration for
None yet

PetsOnTheRocks · 23

This deck is meant to be played in true solo mode. I personally used it to play through the Rise of Red Skull campaign and by doing so I played each scenario 3+ times to get a consistent feeling of this deck.

This deck is oriented towards controlling the villain or burst damaging the villain by Hawkeye hero himself using his arrows while using allies for chump blocking and crowd control.

Unfortunate that Hawkeye hero has a strong feeling of an "early" hero to him as his hero ability and alter-ego ability are weak compared to newer heroes. Still a very enjoyable character with a good bit of control and burst damage with an easily understandable play mechanic. I fully recommend!

Worth noting that Hawkeye does not handle threat well so his best bet for a win is to ignore side-schemes as much as possible and concentrate on villain control and do as much damage as possible as fast as possible.

Interestingly for Hawkeye and for the Red Skull campaign, Nick Fury is better used for damage than for the standard "draw 3 cards" trick. The possibility to quickly burst down a villain or eliminate a guarding minion is very worthwhile.

I enjoyed Hawkeye in the Red Skull campaign very much.

0 comments