SP//DR-Pool and the Web Warriors

Card draw simulator

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Derived from
None. Self-made deck here.
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LeroyJJenkins · 39

This SP//dr-Pool deck is built around two concepts to improve SP//dr: improving her consistency on each turn by drawing cards, and giving her good resource sinks for all the extra interfaces you don't use on a given turn.

To draw cards, I am focusing on Web of Life and Destiny with the Web-Warriors and Plot Convenience. Plot Convenience is excellent for holding on to cards that are situational (Live Dangerously, Break Time, Get Ragey) or the resource cards if you can't spend them efficiently or your HP is too low. The Web-Warriors are great allies in their own right, but also draw cards when defeated and make excellent blockers. In addition, Specialized Training is great with all of the readies that SP//dr will get with Peter Parker, Host Spider, and Stick-To-Itiveness. SP//dr can clear the side scheme very quickly in solo and will be able to draw a card every turn while still responding to board state issues.

For resource sinks, I am using Blackout and Tic-Tac-Toe metagames to use extra interface resources. Blackout is better for managing threat and having a confuse in your back pocket, and Tic-Tac-Toe does a better job at keeping Peter Parker and VEN#m around as static allies.

The early game for this deck is building out the standard SP//dr Interface package, throwing out the metagames, and getting key supports out (Plot Convenience, Web of Life and Destiny, SP//dr Command). Allies are meant to fill in gaps and resolve board state issues.

End game is getting out VEN#m (sustaining it with Tic-Tac-Toe), thinning out the deck by getting the side schemes completed and supports/upgrades played, and then finishing with Laser Swords and readies. As this deck builds out it gets very versatile with allies and can output a TON of damage.

In solo play, I would sub out Break Time for Not My Responsibility for Get in Front of Me for more damaging encounters.

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