Card draw simulator
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None. Self-made deck here. |
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Pawn · 7
This deck has a pirate theme with each ally having a different role on the ship. I wish I knew more about "One Piece" maybe these characters are represented there in a way? General strategy is to get Machine Man on table with Honorary X-Men and then Danger Room Training this makes your Machine Man able to max at 5/5. He also has multiple ways to become ready so that he can get more resources sunk into him. The thing that sets Machine Man as a resource sink apart for me though is his versatility in the amount of resources you spend on him. If you get a better usage (Command Authority or Concussive Blast) then you can still spend resources there and then any remaining on Machine Man while (usually) maintaining efficiency. The last part is once Machine Man is up and running, using Triage to keep Machine Man and Bishop healthy. This deck flips like an alter-ego deck to use Suit up consistently which mimics Danger Room + gives you an ally. I've been able to beat the campaign on expert with this deck. Enjoy!
This was a great “Team” deck. Getting those allies and keeping them out is awesome. I love Machine Man and Reboot with all of Bishop’s resourcefulness. Really great deck!