Card draw simulator
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None. Self-made deck here. |
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None yet |
CBeidel · 18
This deck looks awful, but it is likely one of the most powerful decks I've ever played in Marvel Champions. The concept is simple. Play Iron Man and put every upgrade on him.
Star-Lord has a number of effects that make this entire strategy possible.
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Each ally you control gains the Guardian trait while Star-Lord is in hero mode, which is usually cool but not incredible. Here we are using it to treat Iron Man as a Guardian for sake of ...
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The Guardians of the Galaxy Support. Because of Star-Lord's ability, we are always getting the benefit of this card. As well, "What Could Go Wrong?" allows us to play this card for a negligible cost of an encounter card. This means every upgrade you attach to any ally draws you a card. Yu-Gi-Oh logic here, but this card is absolutely vital to see early, so we are on 3 copies. Obviously every subsequent copy you see after the first will suck to draw. But the first copy will be doing so much work--it's the cost of doing business.
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Iron Man reduces the cost of upgrades played onto him by 1. This means 20 cards in your deck now say, "When equipped to Iron Man, pay zero cost. Also draw 1 card."
In addition to this neato synergy, we are also playing Call for Aid to set it up. This engine was already worth playing in this deck, but now it's frankly insane as an advantage engine with the addition of Digging Deep and White Fox. Now you will want to play this card every time you see it to grab your combo piece and several extra resources and places to put upgrades to continue drawing through your deck every turn.