The Pilot's Seat

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
All Systems Go All Out 80 67 11 1.0
Inspiration for
None yet

art0226 · 66

This is my first time publishing a deck, so don't go too hard on me. I don't even know how to link the cards in the text here. :-)

When I bought SP//dr, the level of apparent complication in the deck really called to me as something that could be a really great engine to build on, but she had what I call the Hawkeye problem; the identity deck doesn't really lean into one aspect more than the others. I just wanted a general deck that made her... better at the things she was already doing.

Then along came All Systems Go All Out.

I cannot give the original author enough credit for this deck, which is pretty obviously just a stripped down and edited version of that deck. There were a lot of Web Warrior and Spider-Verse cards in it that, on my playthroughs, seemed to get in the way of the heart of what the deck was trying to accomplish. The idea was to boost yourself up a lot, throw out a Go All Out or Push Ahead, then re-ready and exhaust whichever Interface card was appropriate for easy double-digit thwart or damage in one turn, on top of whatever you were doing with your other cards.

I feel like any kind of tactical walkthrough would just be a beginner's course in how to play SP//dr; hard mulligan for All Systems Go!, Host Spider or Aunt May & Uncle Ben, then build the resource and boost engine as fast as possible for big swings and killer plays. Throw Ven#m out when you can boost her to being a 5 Att and 5 Thwart for no additional cards from your hand. As always, SP//dr fears no kicker as she can generate most whatever resource she needs to at any given time with her Pilot Interface. And obviously if things get too hairy, she has the unique ability to attack or thwart (twice, even) in the same round that she recovers because of her split identity card.

It's a great deck. The only things I'm not 100% satisfied with are First Aid and Target Acquired; these are situationally very useful in a pinch to either get some extra pinch healing or cancel a terrible boost card, respectively, but the former comes up rarely with her built in recovery and may be better served with something like one copy of Downtime. And honestly the most fun element to me is that when the board is all set up and I'm rotating cards and sliding things around and playing them, it feels like I'm manipulating the controls of a mecha (dials, levers and buttons, respectively).

But yeah. I've had an incredible success rate with her and wanted to share the joy. Let me know what you think, and especially if you have suggestions to replace First Aid and Target Acquired with something else.

4 comments

Mar 15, 2023 journeyman2 · 25294

You can link a card with # You can even edit and add the new tags!

Mar 15, 2023 art0226 · 66

Yeah, I got some of them to work after seeing that notice at the bottom of the typing screen, but a few still eluded me, like Ven#m. I think the second hashtag breaks it

Jun 04, 2023 CyberneticsAnonymous · 1

I like swapping out First Aid and Target Acquired for sets of R&D Facility and Limitless Stamina. R&D bumps your ATK and THW even higher, Stamina let's you utilize it again. I also like swapping Regroups for Assess the Situation as another way to load up for big turns.

Apr 20, 2024 Schmendrix · 5553

Cool to see where you took this!