Card draw simulator
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None. Self-made deck here. |
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krautbammer · 125
Pretty typical Wolverine Aggression build but tweaked a bit to have a little more thwarting power for solo play.
One of the issues I've had with solo aggression Wolverine is in side schemes heavy scenarios. I could play justice but aggression Wolverine just feels too right.
Also I love getting to use cards that normally don't get a lot of love/play. Hit and Run is that card in this deck. Being able to use your claws to pay for some thwarting felt like a real game changer. I know this card is generally considered over costed but I feel like this is one of the niche uses where it works. You play it for "free" and get to tack on piercing to the 2 damage.
The rest of the deck is filled with easy to play deck thinners that you should be able to get out first deck pass and so you get all the Wolverine goodness it your second pass and should be able to finish off the villian.
I like Down Time with him cause it makes flipping down feel a little less bad missing out on the 2 free healing. Endurance is a no brainer. Allies are a mix of cheap chump blocks and confuses to further give him the ability to flip down/manage threat.
I'm already a Clobber Stan and it feels even better with Wolverine. A truly free 3 damage with piercing (not even costing 1 ER since it bounces back (assuming you play it first)). Chase Them Down rounds out the events to help a bit more with thwarting if needed since this is a solo deck.