Golf Caddy Gamora: "Nebula, Fetch me my Attack!"

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Theberg123 · 1545

So this deck is an old idea I recently revisited (you'll notice the lack of any new cards) but I have enjoyed it so much over my plays that I felt I had to share. Gamora is a awesome hero with many interesting components, and the ones will be focusing on today are her unique deck building ability and her signature ally.

Gamora doesn't have a lot of inherent Leadership synergy, but with this deck we can constantly recure Nebula every turn to always fetch us the perfect event card for any situation. If you like highly flexible and toolboxy heroes like Spectrum, Adam Warlock, or Captain America, I think you'll like this play style. I was able to beat all of RoRS and MTS(You just don't take this deck through GMW) solo on the first try with this deck (with Loki being the only real challenge, more on that later), and though I've only used it in a few multiplayer games, I'm sure you'll do well there as well considering all the options you have each turn.

First thing first is the Leadership cards, Make the Call and Rapid Response are pretty self explanatory, they let us keep bringing back Nebula to keep fetching appropriate events. Also works with all the other allies in the deck and even further compounds on the flexibility here. Call for Aid and the Avengers allies I know will probably draw the most weary eyes for this deck, but this engine works super well in "searching" for Nebula by putting her in our discard to bring out with one of our multiple Make the Calls. You pretty much always see Nebula by turn 2 with this strat, so you're off to the races real quick. The Avengers allies are also not the worse considering they're both cheap and Strength resources(like Call for Aid) for some of our powerful events.

The basic cards fill things out as we don't have many Leadership cards left that mesh with our play style. So these mainly help with versatility, Consistency, and being high value options.

The Off-Aspect cards were chosen based on power and utility, all the cards with strength kickers are easy to proc in this deck, the status affects let you have a insane amount of control, and momentum shift can go a long way in letting you avoid recovering when combined with conditioning room. Clear the area is you generic good thwart card to side in with Gamora's other good thwart cards.

The decks only real weakness is scaling super high in the late game. This is why Loki posed the greatest threat as his large health pool and high value encounter cards really felt crushing to Gamora, especially when paired with Enchantress or Frost Giants that have a lot of interruption.

My favorite part about this deck though? It's mostly just a awesome skeleton, you can build it up to suit your taste/group/encounter. The only real important cards are Make the Call and Rapid Response, and some type of way to boost consistency to get Nebula quickly. Call for Aid is what I used here, but I know that will turn some people off, and they might be attracted to more traditional consistency options like Maria Hill and White Tiger. Your off aspect cards can be whatever you think is valuable and that you like to play, but I do think it's more valuable to keep several different options here, as a more focused set of events would probably be more rewarded by a different strategy. Basic Cards should just be there to compliment Gamora or the events you're playing.

I hope you guys like this list! I have had tons of fun and success with it, and I'm sure someone out there will enjoy the play style it lends itself too.

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