Viva La Viv!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Nashman88 · 22

(This is my first deck write-up; please be kind and constructive! I mostly play two-handed solo or 2p with my son, so my decks tend not to be focused on pure solo.)

Viva La Viv!

Ally recursion is so 2021; 2022 is all about ally survival! Vivian is a mind-blow of an ally; given Vision's flexibility of flipping between forms, she's basically a 3/3/2 ally, since you can usually get into the right form before she does what she needs to do. Add to that the fact that she's a target for Reboot, and the value of keeping her alive and in play starts to become apparent.

This is the droid you're looking for...

The key card here is obviously Vivian; Leadership doesn't currently have a way to tech her out of the deck, but 616 Hickory Branch Lane can do that for us. This means the first of these two cards to be found need to be played immediately. With a flip every turn, Vision sees 11 cards over 2 turns outside of additional draw, and that extra card over most heroes can make all the difference for this. Maria Hill and Ironheart are also there to help us draw into Viv/Hickory Branch that much quicker. If she doesn't turn up early, Machine Man is a solid consolation prize, since the deck has a low cost curve so we can throw extra resources at him if we need and he's just as good a target for Reboot/Innovation/Inspiring Presence/United We Stand.

If you can't use them, spend them

The Leadership upgrades are all heading straight for Viv, so they don't help us until she's out, but they can always be used to get some of the key Vision upgrades out: either of the resource generators (Quincarrier or Solar Gem) will obviously help to build his economy for playing more cards later, and Deft Focus is great for the end game too. The single Rapid Response is also a good option as it'll keep Viv in play if a particularly nasty treachery discards her, or we find ourselves forced to block.

Droid gonna droid...

Once Viv is out, the priority is to use her, then heal her, then use her, then... ad infinitum. We want to get an Honorary Avenger onto her as soon as possible so we can throw down the Power Gloves and the Sky Cycle, but the extra copies are just resource fodder to ensure we get it down ASAP. The extra hit point is also a big deal, since it allows us 2 activations in a round without her dying immediately. Team Training and the Reinforced Suit will also give us some leeway on her healing, and Team Training has the advantage of being able to be played before Viv is drawn into.

Beam Me Up

With Viv firing on all cylinders, she can usually take control of any big threat/damage problem, and each hand will typically consist of some healing for her and/or a big Vision event which can be cost-reduced by Deft Focus, ideally Solar Beam or Superdense Strike. Given the low cost curve he can usually get a heal in and still play 1 or 2 of those events with the resource generators, which feels great.

Forget recurring Vivian; she deserves so much more. And this deck can give it to her.

1 comments

Sep 18, 2022 Onsentape · 1

Thanks for your deck ! Best "vision" of Commander Vision, i'll try it today !