Ghost-Spider-Graceful Justice

Card draw simulator

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Derived from
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rayvern · 39

Multiplayer build for a Spiderverse game (Miles and Jessica)

Having played a number of games using GS-Protection, I can safely say that running with justice is a far more enjoyable experience.

George can hold onto a "Lay Down the Law" or two, ready for when I switch to AE and back, and the "Making an Entrance" is just a nice additional Interrupt trigger that pops another couple of threat off and includes a (rarely occuring) heal.

Warning covers my Villain Phase interrupt triggers (for the stand up post defense), and can also be held on the George ToolBox for when I need it.

Our Sinister Motives game (running StandardII) has just hit the "Off Aspect" card reward - which allows Defiance to make a reappearance and solidify her defense.

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