Spider-Woman, S.H.I.E.L.Ded and armed

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Peroxda · 5

Buyer's warning! This is the first deck I've published on MarvelCDB. I enjoy reading and using other people's decks most often, but I wanted to give this one a try.

I foresee a future.... where we see a lot of spider-woman S.H.I.E.L.D decks. It's not hard to put 1 and 1 together and her deckbuilding restrictions make her a good home for the new S.H.I.E.L.D archetype. There's not too many cards with this trait outside of justice right now, but the ones that are there make this tribe just so much more valuable.

So what does this deck aim to do? Personally I think the S.H.I.E.L.D archetype will always do the same thing with the current card pool: Build up a big table presence and then use that table presence to control the threat and do damage. When you use the justice cards you're doing all that. Adding just a few leadership cards does the following: 1.) Adds Command Team to ready Dum Dum Dugan and Agent 13. Combine their activations with Field Agent to keep using them. I personaly prefer to combine this with Agent 13 and use her activations to ready my Helicarrier multiple times per turn and so get some nice extra discounts. 2.) Adds Rapid Response; this card speaks for itself. It keeps expensive allies in play even longer. 3.) Maria Hill for just a little bit of extra card draw and another card that can be exhausted for Dum Dum Dugan and Homeland Intervention.

But what about all of those basic cards?! Yeah, there's a lot of them in here. So you might have turns where you don't get Spider-Womans stats very high. In my experience you can still have plenty of turns where you get to 3/3/3. I also found that her own suite of cards runs nicely parallel next to the S.H.I.E.L.D suite of cards. Meaning you're often playing a lot of the cards in your hand. Like stated before using Agent 13 to ready your Helicarrier several times in a turn while removing threat is so incredibly strong.

I'm curious to see if anyone else here likes this idea as much as me and is willing to play this. If you do, let me know! I'll gladly take any feedback on this list.

0 comments