Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
InigoMontoya · 4444
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This deck is based off the card from Vision's pack called Joining Forces that KennedyHawk was kind enough to reveal for us.
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Joining Forces is a 4 cost Leadership card (in this deck Avengers Assemble! takes its place) that brings out an Avenger ally and a Guardian ally from the hands of anyone in the group. In this case, the whole group is Star-Lord solo. But hey, What Could Go Wrong?
Here's how we'll exploit Joining Forces with Star-Lord:
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1) Use Call for Aid to get out Black Panther as quickly as possible.
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2) Hold on to a Guardian ally (preferably Gamora).
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2) Get Rapid Response and Regroup on the board.
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3) Pull Joining Forces from the discard pile with Black Panther, or wait for it to come to your hand.
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4) Play Joining Forces with What Could Go Wrong? when an Avenger ally comes into your hand, or another Call for Aid comes up.
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5) Attack or thwart with Black Panther, then bring him back with Rapid Response.
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6) Pull Joining Forces from the discard pile with Black Panther.
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7) When the Guardian and Avenger allies die, use Regroup. Start the whole process over.
Bonus:
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There are 20 resources in this deck. Captain Marvel loves . If you have Command Team and Rapid Response when you play here, you'll most likely get 15 damage out of her and 2 stunned enemies in one turn. She's phenomenal! Choose her whenever you can with Joining Forces
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I've beaten everyone I could think of on Expert (besides Ronan the Accuser) with a very similar deck (https://marvelcdb.com/decklist/view/14362/welcome-aboard-captain-marvel-star-lord-energy-deck-1.0). This deck will play very similarly. Have fun!