Groot/Justice vs Collector2 SCL-S7R4

Card draw simulator

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cleverturtle · 8

Solo Champions League (SCL) Season 7, Round 4 (S7R4):

Built against Collector 2 (B1) with Escape the Museum, Power Stone, Ship Command, Standard, Expert modular sets.

5 marketplace units were allowed; I used In Harm's Way (3U) and Creative Solution (2U).

Mulligan for defense setup on round one as Collector hits minimum 3 and up to 8. Later rounds with Cloak of Hercules, The Beyonder's Blazer, Philosopher's Stone the Collector has +3, +1, +1 attack and depending on the main scheme level +2 for a potential total 15 attack. And of course there are the Encounter cards that could trigger a secondary attack (2x Assault, Gang-Up, 3x I Have You Now). An ally, Stun or We Are Groot for Tough status card is needed to survive the first volley.

Then you need to repeat for each round: put out ally/growth counters/defense upgrade/stun/tough and keep the threat low enough on the main schemes that Advance don't cost you the game.

Avoid (unless absolutely necessary) using the Library Labyrinth action to remove 5 threat from the main scheme as the extra encounter set will ensnare you. Use on the second main scheme when you can finish the game on the same turn: Remove 5 threat--get to 3rd main scheme--use Milano to remove 3 threat--bring Collector 2 to 0 health to remove 3 additional threat--remove the last 2 threat from the last main scheme with an ally/Hero/card ability--WIN!!

Lots of Stun/Confuse/Exhaust Hero shenanigans are thrown at your Hero so status card removal is important or you will be slowed down and nasty attachments/big side schemes will slowly/quickly end you.

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