WE ARE WEAPON!

Card draw simulator

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Derived from
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Panchitsu · 8

The key of the the deck is building enough weapons to trigger the aggro events, pulse grenades are your chimichangas, never use their skill, Just leave them in play so you can trigger your events without using your Venom weapons, God slayer and hand cannons can help you if you are having a hard time to get your venom upgrades.

FOR thwart, welp kinda works by itself, having your venom upgrades down you can thw up to 5 for turn so that should keep things steady. EVEN if thats the case you can still make damage exhausting your grenades and using cards like fusillade.

For the allys they are here most of all yo make things easier if your having bad hands.

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