Venom Fixed Pre-Constructed

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

celric · 442

Aren’t all pre-cons weak?

The point of this tweak is to let you explore the main concepts in Venom’s pre-con deck in a logical way with minimal substitutions.

Allies Are Force Multipliers

You need more than 2 allies in your deck especially when 1 takes 4 turns to get his full value and the other may cause more problems than he solves.

-3 Resourceful (inefficient)

-3 Plasma Cannon (this concept is too dumb to explore)

+4 basic Guardians

+1 Team-Building Exercise to make them cheaper

+1 Knowhere to reward you with cards for playing allies

Upgrades and Resources You Want

Don’t pack 3 Side Holster when you can only have 1 in play.

-2 Side Holster

+1 Sense of Justice and now all of your Behind Enemy Lines will confuse

+1 Enhanced Physique and now all of your Grasping Tendrils will stun

-2 The Power of Justice because this only worked with 4 cards anyway

+2 The Power in All of Us works with 8 cards 5 of which you may play multiple times

Final Thoughts

I hope this deck is helpful to new Venom players.

There are still several concepts in this deck that are weaker than the what you could include with a full card pool (like Scare Tactics instead of Turn the Tide), but I hope here you find a deck that doesn’t totally suck and quickly get you back into a game where you’ll have more fun.

Good Luck and Have Fun!

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