Go Ahead, Hit Me

Card draw simulator

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Alduc · 1051

The twin copies of Venom's Pistol make our titular hero sing with protection. It didn't

Game plan for this deck is simple: defend as often as possible without getting any damage, benefit for it, and still be able to pack a solid punch. With both pistols out and a Armored Vest Venom can defend for 5, which is amazing. Desperate Defense adds in even more defense for harder-hitting villains.

There's a lot to install in the first few turns of the deck, but since most of it is pretty cheap the deck can still start strong. After the mid-game the deck becomes very thin, making it easy to do power turns one after the other.

Do you hate it when you hero becomes stunned? Sure, you could pack a couple of Athletic Conditioning. But why bother? First Hit works just as well, and can be otherwise be useful too. And being confused doesn't prevent neither the Multi-Gun nor Hard to Ignore from removing threat, so it's usually much less of a bother.

In testing I found a single copy of Enhanced Awareness and Enhanced Physique quite sufficient to guarantee the kicker effects on most of Venom's cards. I usually didn't hesitate to use the Symbiotic Bond ability when needed. I don't think I ever defended with Warlock. I usually didn't play him during my first pass of the deck, but once he hit the table he rarely left it.

While very strong, the deck isn't fully optimize. Plasma Pistol is cute to get ride of Tough status tokens on the villain, or to finish of a minion, but probably still below the curve. I'm taking a liking to Crew Quarters however. It and Project Rebirth 2.0 make it possible to heal Venom for 8 each time he flips back. Not having to exhaust Venom to heal him is very good tempo boost.

2 comments

Jul 19, 2021 adsarf · 456

I was working on a. similar deck concept. You are right that Venom's DEF is so high it is really worth exploring. Some thoughts I had:

  • wouldn't Helicarrier work better than the Enhanced cards for the kicker effects? Doesn't leave the table;
  • Momentum Shift is handy for clearing off the ping damage you take from symbiotic bond;
  • Drax probably provides more damage output than the plasma pistols;
  • Starhawk is great, but even better when you pair him with Knowhere;
  • Energy Barrier is good for handling minion damage, and those rare cases when the villain does more than 7.

Which of Venom's own guns do you leave off the table for the plasma pistol though? You need both the pistols to defend, and Multi-Gun is phenomenal.

Jul 19, 2021 Alduc · 1051

@adsarfHelicarrier wouldn't help keep Warlock on the table, but that's a minor part of the deck.

I considered Momentum Shift, but had to cut it because of deck space. And Energy Barrier will make the deck stronger - it's still one of the best protection card (I might have burned out a little on using it, but that's personal). I should try out Drax in this deck, it's a good idea.

I admit that I only play the Plasma Pistol in the early game if I can't get all three of Venom's better guns in play quickly. The more I think about them, the more I feel they don't belong in this deck. Swap them out for either Momentum Shift or Energy Barrier and don't look back.