Card draw simulator
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None. Self-made deck here. |
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None yet |
TheCursedHam · 20
My logic behind creating this deck was pretty simple; the idea of Venom dual wielding melee weapons and dual wielding guns at the same time sounds really cool.
Ideally once you get Side Holster up your weapons are Multi-Gun, Venom's Pistol, Godslayer, and Jarnbjorn. Your focus is going to be on making basic attacks against the main villain. With Venom's Pistol, Godslayer, and Combat Training you're doing 6 damage per basic attack. Then throw in being able to activate Jarnbjorn every turn with your hero ability you're up to 8 damage per basic attack. Multi-Gun can bring this up to 10 damage, but you may have to use it on minions or to remove threat so this isn't as consistent.
Speaking of minions, that is where you allies come into play. To ensure you don't waste an attack on someone with health lower than your damage you'll want to have your allies be the only ones fighting them. Since you're using your basic attack each turn, Bug will constantly be healing allowing you to keep him in the fight to chip at minions so Tigra can finish them and heal herself as well. If the two of them can't take out the minion on their own, Multi-Gun can be used to help out or Spider-Girl can come out to buy you a turn without the minion causing problems.
The rest comes down to your events. Since Jarnbjorn doesn't exhaust its the perfect weapon for Mean Swing boosting your average damage per turn from 8-10 to 11-13 or if you have the resources for "Fusillade" to 13-15. Run and Gun will let you redo your basic attack giving you a 16-20 damage turn. One big downside to this deck is to get the full potential you do need to damage yourself once per turn, Project Rebirth 2.0 should make it so you can regain health pretty quickly but a better option is after Bug chips an enemy down use Moment of Triumph and your basic attack to rack up excess damage and bring yourself back up.