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Aerial. Avenger.

Thwart: 2. Attack: 1. Defense: 2.
Health: 12. Hand Size: 5.

Power Recycling — Wonder Man gets +1 ATK for each card tucked under Ionic Physiology.

Forced Response: After Wonder Man makes a basic attack, discard each card tucked under Ionic Physiology.

Joey Vazquez
Wonder Man #1. Wonder Man #.
Wonder Man
Alter-Ego

Civilian.

Recover: 3.
Health: 12. Hand Size: 6.

Ionic Energy Being — You may include events with a printed resource icon from any aspect in your deck.

Setup: Put Ionic Physiology into play.

Joey Vazquez
Wonder Man #1. Wonder Man #.
Simon Williams
Reviews

Wonder Man’s ability to include energy events from any aspect opens up so many possibilities. Also, I’m quite convinced that we’ll see this game mechanic again in the future.

I’ll take a wild guess: Mr Fantastic for mental, aaand… a reworked Hulk for physical?

Michebugio · 47