4ER (effective resources) for a single stat boost and they exhaust... seems inefficient. Assuming 2 damage/threat per 1R is the desired baseline for value, then Synch hits that baseline on the 8th turn. I play 2 players, and games usually last 10-14 rounds. That means Synch would need to be in play in the first few turns of the game, and would be competing with essential set-up cards for my deck. I think this is binder fodder.
I a gree with the most; he needs too much times of continual usagement for such high base cost. The only really appealing part of this is that the bonus is flexible between ATK, THW, but also DEF and REC (last two are more rare and interesting)
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matchet
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