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Creature.

Attack: 2. Scheme: 2. Health: 6.

Forced Response: After the engaged hero generates any number of resources, deal an equal amount of damage to that hero.

(SP//dr's nemesis minion.)

Boost:
"This is a threat unlike any you've faced before!" —Uncle Ben
SP//dr #27. SP//dr Nemesis #2.
M.O.R.B.I.U.S.
Reviews

If SP//dr is set up, she can deal with 4- or 6-health enemies no problem (basic attack with Web-Fluid Compressor for 4, ready with Host Spider, basic attack again for 2). But if she's not set up, then M.O.R.B.I.U.S. is going to sting, because playing anything that can deal with M.O.R.B.I.U.S. is likely to cost at least 2, meaning SP//dr will take at least 2 damage; but then again, she has 14 HP so that's not too bad.

Some rules notes to keep in mind:

  • Paying for cards by spending other cards does count as generating resources, so it's not just using Sync Ratio that will cause M.O.R.B.I.U.S. to hurt you.
  • M.O.R.B.I.U.S. says "after the engaged hero," so it only damages the engaged player if they are in hero form. If you play something in alter ego form then M.O.R.B.I.U.S. won't hurt you.