I love the concept but I think this card is overcosted by 1...
3 Effective Resources (ER) for 5 damage under condition is not good. And obviously, 2 damage is terrible.
I think 1 ER roghly equal to 2 damage so 2 ER would still be bad for 2 damage but would reward you for taking care of the main scheme by giving you a bit more value than usual but with a condition.
And damaging the villain is the least powerful thing to do on your turn since it doesn't address any types of encounter cards. I would prefer cards that hit minions or the villains, even if they are less efficient
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Stretch22
· 343