Magneto's Pawns

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

TabooTapeworm · 8

Tactics


This deck is built around some of the same combos as Villain Theory's Bub Club with some shiny new toys to play with from Magneto.

The idea is to squeeze every bit of extra value out of your "pawns" as you can with Command Team, Rapid Response, and Make the Call and nobody can do that with as much ruthless efficiency as Magneto.

Strategy


The main Synergy at play here is any ally + Command Team + Rapid Response / Make the Call. We use Magneto's Digging Deep ability to fill up our discard to find our combo pieces. The star of the show here is Cyclops who I will use to explain the synergy.

Play Cyclops or summon him with Make the Call which activates his "enters play" effect. Attack the villain for 3, un-exhaust him with command team, attack him for 3 again. He will then die to consequential damage. Bring him back with Rapid Response, attack again for 4 after triggering his enters play effect again. Then Magneto attacks for his own 4 damage. If you have Magneto's Cape out, you can ready him again and attack for another 4. Additionally, if you have Magneto's Armor out and you happen to discard a card with his Magnetic Pull ability, that's another +1 on each attack, netting a total of 14-20 damage on the villain in 1 turn. And that's not to mention any additional allies or any teammates at the table with you in multiplayer who can also benefit from the triggers!

The Pawns


Magneto's Magnetic Pull always ensures you have discarded allies to use and abuse with Make the Call, and sometimes just gives you value when you discard White Fox and Digging Deep. And with a variety of allies to take advantage of, you can pick the right ally for the right situation.

  • [Professor X](/card/32019) when the threat is high
  • [Beast](/card/33011) when you need more resources
  • [Maria Hill](/card/01067) for card draw
  • [M](/card/49012) when you are overloaded with minions

Then when you are done with them, you can discard them like the pawns they are by using Noble Sacrifice. You can also mix and match your pawns for different encounters. Beak can be added for threat heavy scenarios, Triage if you need more healing, Nick Fury for pure value, or Mockingbird for repeated stuns. Even the new Phoenix can be used if you prefer a more Professor X style approach of being more gentle to your allies.

Checkmate


Once you have your engine going, you should be nigh unstoppable. All you have to do is keep recurring your pawns for value. The only thing that might slow you down is running out of counters on your command teams so just try to time the last counter so that it gets discarded before your next shuffle. Rinse and repeat until you can claim victory!

Credit


Huge shoutout to Villain theory for the idea behind this deck. He explains the Cyclops and Command Team synergy way better than I could in [this video](https://www.youtube.com/watch?v=MEtvjVaq42g&t=76

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